![]() ![]() Plus, until the arrival of Zul’Aman (which will be in Phase 4 of BCC) it was pretty much the only place for smaller raid groups to go if they couldn’t get enough people for 25 player content. ![]() Karazhan‘s 12 potential encounters (including the optional Nightbane fight with an unlock of its own) were an excellent entry level experience, a training ground for future raid complexity, and a lucrative source of Badges of Justice for players who were otherwise finished with the encounters and ready to move on to other content. This was the entry level 10 player raid, the first raid most players in BC got to see, and a magnificently lore-filled extravaganza. So let’s talk about all the raids you’ll get to explore in Burning Crusade Classic and the phases where you can expect to see each raid debut. Making the jump from 10 player to 25 player was hard on a lot of guilds as well, and the addition of Badge of Justice gear throughout the expansion meant that 10 player groups could basically keep running Kara and ZA for Badges to buy gear on par with Black Temple by the end of the expansion. Some of these raids had long, involved attunement quests which we’ve covered already, such as Karazhan, Tempest Keep, and Serpentshine Cavern, while other raids like Gruul’s Lair, Magtheridon’s Lair, and the Sunwell did not, but regardless all of the raids were fairly involved affairs. The Burning Crusade had a series of raids throughout its time, from 10 player raids like Karazhan and Zul’Aman to the seven 25 player raids.
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